

There’s just too many elements here that feel undercooked and that actively remove any fun that’s present in the main run-and-gun gameplay. Save points pulse when you walk over them, but don’t seem to actually save the game unless you pause and select ‘Save Game’. The main shooting is decent enough, but collecting loot – which should be enjoyable – is hampered by the encumbrance rules, which sees you spending a lot more time in the dull menus, dropping or scrapping items to make room for more.

Much like the DNA minigame, everything you do seems ineffectual and the concept is explained poorly, with the controls being another baffling element – it doesn’t seem as if these subgames were refined at all. It’s nigh on unplayable and not worth the risk to your stats.Ī similarly over-complicated minigame is present when trying to gain access to a chest that contains a rare item. The minigame this involves is explained with another wall of text and far too many different types of icon, with a frankly ineffectual seeming set of mechanics. There are viral, malignant infections here however – and you’ll need to fend these off or risk actually losing points on your stats.
Stick rpg 2 alien upgrade#
There are stations dotted throughout the game which allow you to access your character’s DNA for a chance to upgrade your stats. Things get much more convoluted with a poorly explained character advancement and crafting system – and that’s just the beginning of the issues here. There’s a minor annoyance with having to pick up loot with Z (rather than just picking items up automatically, but this is perhaps understandable due to the fact that the game supports four players simultaneously – this does at least mean that players can fairly distribute the items they’ve discovered). The controls are relatively straightforward, with weapon aiming set to Wii remote – pointing and then shooting with A – and the moving of your character with the nunchuck stick. Once chosen, you’re into the mission where you’re suddenly given a massive infodump on how the game works, via a variety of in-game, purple question mark tutorials. Character selection is decent enough, though it falls into the trap that so many RPG-style games do, in asking you to make selections in areas which you have zero familiarity before the game begins (should you use a flamethrower focused character? Melee specialist? Why ask you to do this before you’ve at least had a bit of experience with the mechanics?). The intro uses mostly static, 2D images with commentary and passable voice acting, but the art is nicely done and, though animation is limited, it works reasonably well. Things start off a little shakily, but not disastrously. It takes a lot for a game to actively annoy me – I can’t think of the last time that happened – but, sadly, Alien Syndrome manages to do so.

What should be a satisfying, fun and straightforward romp through spaceships and alien hives turns out to be a needlessly convoluted exercise in frustration with some absolutely atrocious flaws.
