

Its incredibly bad digital blood FX didn’t come from trouble at the top (use some squibs, people!), but its dull plot and the single-take feeling of its actors’ deliveries may have.
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Other than that particular milestone, the Dolph Lundgren-starring zombie movie is mostly only notable for its troubled production: Original writer/director Mike Cuff was fired two days before filming, leaving Scott Windhauser to rewrite and helm the film. Fans of the games could make a better version of an OneChanbara movie in the 80 minutes it takes to watch this one.- Jacob Ollerĭead Trigger holds a special place in history, being the first live-action videogame movie ever adapted from an app. Stiff, colorless and stagey in costume, make-up and acting, it’s only fitting that the film looks like a musty old Playboy left out to rot in the woods. The swordplay looks like the viral “Star Wars Kid” was fight choreographer for a bunch of women in revealing costumes, all shot so amateurishly that even perverts looking for a titillating time will have difficulty making heads or tails of the exploitation at hand. At least at its heart, it still somewhat resembles its game source: There is still a vaguely cowgirl-esque woman cutting zombies in half with a katana. The effects are so ugly they make the pixels and polygons of the original look quaint and endearing. The tagline for the film, “She is back…aroused and unleashed!” sets the tone for director Tsuyoshi Shoji’s terrible sequel, which recasts its leads, rewrites backstories and even resurrects characters that died in the first film with no explanation. Somehow looking even cheaper than the original OneChanbara movie, Chanbara Beauty: The Movie-Vortex (AKA OneChanbara: Bikini Zombie Slayers which tells you exactly all you need to know about this intensely amateurish film) feels like a rediscovered VHS copy of a movie some buddies made over a weekend one lazy summer after conning a few aspiring actresses.


Here’s our ranking of every live-action videogame movie ever made: But AAA adaptations are becoming the new norm, which means a new era for the videogame adaptation is already here. Sure, there’re a lot of schlocky sequels and straight-to-video releases on this list. onward-noting how the world has come to accept gaming as a mainstream pastime while these two art forms continue to overlap more and more. They need to be feature films, from production to release, based on real games, so that we can track a direct line from Super Mario Bros. If a videogame movie is based on a videogame that doesn’t exist…well, it’s not getting on this list, that’s for sure.

We’re also not counting Zombie Massacre or its sequel, Zombie Massacre 2: Reich of the Dead, because the original game they’re supposed to be adapting-get this- never even came out.
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We’re also not including things like Halo 4: Forward Unto Dawn or Street Fighter: Assassin’s Fist, which were initially released as series and then stitched together into films. Robotnik is transported to a CG Mushroom Planet, there’s still a flesh-and-blood Jim in there. But if a videogame movie takes place in a live-action world, we’re counting it. Sorry, that means no Final Fantasy: The Spirits Within or Pokémon 2000. Movies we’re not counting include “videogame movies” where, instead of being based on an existing game, the plot involves a fake videogame (the recent Jumanji entries come to mind), or any of the many, many animated films. Naturally, it’s now time to rank every live-action videogame movie ever made. Now, however, games have adopted plenty of filmmaking techniques (in how they move their cameras, how they stage cutscenes and setpieces, how they unspool their plots) and cinematic special effects have progressed to a point where it’s possible to convincingly replicate some of gaming’s best moments that were built up in our imaginations. Interactivity and control, things that inherently immersed players into games and helped that strangeness go down more smoothly, couldn’t be replicated. The heightened feel of games couldn’t translate to the more literal cinematic form, especially as directors and studios tried to fit oddball genre-mixing concepts and specific backstories into established genre and narrative templates. For decades, the film industry-including both Hollywood and international productions (mostly coming out of Asia, with some notable crimes against moviegoing committed by German-Canadian Uwe Boll)-has struggled to bridge the gap between these media. Live-action videogame movies get a bad rap.
